It also has a batch fixer for CC single beds so they can conceal a monster just like the EA beds do. The latest version of Studio, 2.7.0.7, is up and offers access to all the Kid’s Room Stuff. For those whose game is in a non-English language whose issues weren’t fixed in the last version, we’re still working out what’s going on. For those who create with Mac, there will be a new Mac version soon. rles, and a brown color tag for CAS that replaces the light brown and dark brown tags that don’t actually do anything in CAS (who knew? - TY Standardheld).Īs always, if you run into a bug let us know (the troubleshooting features were added to make that easier). Some added things include new resource types added in the Cruiser. Read the full changelog with a list of all fixes HERE. blend for pose-making, fixes for CAS, a working “Apply to all swatches” for object tags, and a fix for the price-change bug objects had. That feature will be added to My CC in the near future as well so everyone will be able to re-cat items easily.įixes include some tweaks to the exported. Also, an “Apply to all swatches” has been added for CAS mesh Outfit Type. The CAS model viewer window can be resized to maximize the swatch thumbnail box width. sims 4 studio s4cc ts4cc sims 4 mac s4cc managementĪnother update with fixes and some features you may not know about.įirst the features. The game files are full of mods waiting to happen-the Cruiser allows hitherto unknown access to the game files.ĭownload the new Windows version of Studio HERE. The Cruiser allows you to sort the game files in many ways, offers a list or thumbnail view of the selected resource(s), and can package resources for editing in Studio’s Warehouse. Last, but not least, and unrelated to the code changes, is a new feature that hasn’t been developed for any previous Sims game. Build types have been moved to a selection tab at the top of the thumbnail list rather than being selected from radio buttons on the front page in anticipation of adding more build types to Studio’s repertoire. Also, the build and object lists (like the CAS list) can be sorted to only show CC you have in your Studio/Mods folder. If all goes well with that, it will go on the Studio tab in the next version of Harmony.ĬAS, build, and object creators can all now sort the thumbnail list by game pack. Type the cheat in when you first open the wall you’re working on. Also, people making walls can try out the new cheat which will auto-resize images, so you don’t have to do that conversion thing. While the EA child rig is never going to be super-easy to work with, this one should be easier than the last one:īuild creators will be able to tag their items from the Studio tab (finally). Pose-makers have reported issues with the child rig wrist that have now been fixed. Additionally, the skin you use on your Studio model Sim will show on your Blender model Sim for CAS and pose creation: More is coming for Mac (CAS mesh export-import is next).Īll content is displayed on a model in My CC including CAS makeup and walls:Īll CAS images can be exported and imported from the Studio tab. Lest the Mac creators are concerned, this reconciliation is our commitment to a Sims 4 Studio for Windows and Mac. Because of the magnitude of code changes, this is a somewhat alpha-y beta, but it has some great features and will make the addition of more new features for both versions of Studio less time-consuming in the long run. The result is a better CAS interface, among other things. Read the complete changelog in the download post. The process required ditching a MFT of legacy code from the Windows version, so a lot of Studio has been rewritten, indicated by the jump from v 2 to v 3. Sims 4 Studio updates today with a Windows version that begins to reconcile the code of Appleseed (Mac) and Jackpot (Windows) and is compatible with Blender 2.78.
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